11/6/2022 0 Comments Donkey kong country 2 gbc![]() ![]() The remainder of the stage consists of three more swingable ropes with Zingers momentarily blocking the path to each of them. The Kongs must swing from this rope, onto a Kritter walking on a treetop, and onto another swinging rope to collect the second Letter "N." A Zinger guards the jump from a singing rope to the ground after the Letter "N." If the Kongs jump far enough past the Zinger, they will release a pushable tire from its item cache, which they can then use to bounce high and land on another item cache containing a Winky token. A Kritter can be seen immediately before another bottomless pit with a swingable rope. After these ropes is another Army, high on a ledge, with a DK Barrel on the ground below it. Two Armys await the Kongs if they lose hold of the two swingable ropes after the Star Barrel. ![]() After the Kritters is another swingable rope that swings the Kongs onto the ground, where the Star Barrel and another TNT Barrel can be found.įollowing the Star Barrel are many enemies, including Kritters and Armys. This rope leads them to more treetops with Kritters and the Letter "O." Under the treetops immediately after the Letter "O" is an autofire barrel cannon that blasts the Kongs into the first Bonus Stage. If the Kongs continue forward, they find another Army and another swingable rope. To the left of this rope and on a treetop is the first Rambi token in the game. Following the Kritters is the first swinging rope the Kongs can latch onto and swing. Past these treetops are three Kritters with a DK Barrel on a high ledge above them. Above them is a Kritter and the Letter "K," and to the right is a rope they can climb to reach the treetops. They can use the TNT Barrel to take out one of the Armys. When Donkey and Diddy enter this stage, they are greeted with the first appearances of an Army and a TNT Barrel. Aside from the stage layout, the stage has nine Armys and Kritters along with five Zingers. This stage also introduces swinging ropes, Armys and Zingers. The Game Boy Color and Game Boy Advance versions still have their conditions on night-time and rainstorm. Once the player gets near the end of the stage, the thunderstorm ceases and the sun begins to rise the opposite of what happens at the end of Jungle Hijinxs, where it is daytime and then it turns to night-time. The platforms consist of ground, venturing on trees and occasionally blasting inside of barrel cannons. Many of the obstacles in this stage include Kritters, wide gaps, ropes, and barrel cannons. Ropey Rampage takes place in the Kongo Jungle at night during a tropical thunderstorm (just nighttime in the Game Boy Color version or a rainstorm in the Game Boy Advance version).
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